Sims 3 supernatural how to become a witch in game




















With drake dead, i saw that witch was best friends with titania summerdream, now i liked her design in sims 2, so i decided to make the witch cast a love charm on herself and titania, the two ended up together and even married and the witch is now 2.

Within a few moments you will have learnt your first spell. You are correct, other than use of. You can change your sim to human there, like when you first make a sim!!

Your new sim will begin at the apprentice rank, which is. Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. Skip to content Posted in How to. Posted by By May 12, No Comments. Table of Contents. Tags: become how to sims witch. View All Posts. Comments No comments yet. Leave a Reply Cancel reply Your email address will not be published. Deck your male or female Sim out in this hilarious headgear. The Pea Shooter that is included with this Limited Edition content, does not only serve as protection against Zombies, but can also be used as a form of entertainment.

Place one at a time, or put down a whole row as a fence. Those guys really love brains. This section includes details for all new game and social options available with The Sims 3 Supernatural. Images have been sized down in most cases, so click the images for a larger view. Disabling Shop Mode will not rid this feature. This feature also provides your Simpoint balance. Supernatural has added a new in game gifting system that lets you send friends everything from Furniture to Elixirs!

This new option is available via a new tab on the in game profile, or accessible right from your home lot mailbox! Receiving is unlimited. Once there, each gift you have received will be listed with the most recent at the top. Some gifts may be sent to you in a surprise gift box, but there is a chance you receive specific chosen elixirs as well.

Click accept to receive the gifts. All gifts that come in the form of Decor or Furniture will be automatically placed in your Family Inventory. There is also a rare chance that a surprise gift may contain Simoleons! Once you have accepted a gift, you have the option of sending one back. If you choose to send a gift back, you choose a name, a gift and even add a special note before sending.

Once the gift has been sent, the receiver will be notified. Just remember, you only are allowed to gift 5 times every 24 hours. New population controls have been added to the options menu. These options allow you to turn off specific Supernaturals, Celebrities or Pets. Once you deselect any of the available options, they will no longer spawn in your town. Another option available is to opt your active household out of the Celebrity System.

Please note that these options are applied universally and not per saved game. A Lunar Cycle has been added as a town option to the game, which controls everything from moon phases, to bizarre events around town. The complete rotating Lunar Cycle can be set to 2 to 10 days. The continuous rotating Lunar Cycle contains the following 8 phases in order:. The Lunar Cycle cannot be turned off or removed from the game, but you do have the option of choosing only one moon phase to take over your town.

You will also notice some new lunatic interactions for humans as well! The new journal can be found in the UI under your Sims inventory. When completing certain actions within your game, you can unlock special badges to show off on your profile.

Click the links below for a full list of achievements. You got it. You got it! Supernatural has added 6 brand new skin types , two of which are multi-colored. These skin tones are available to Sims of all types, and makes the creating process unique. Got it. Pointy Ears?

Got it! These new sliders are available to all Sims. The Sims 3 Supernatural adds brand new accessories to enhance the way a Sim looks. These new accessory enhancements were added for specific Supernaturals, but they can be added to any Sim you create. With the addition of Werewolves to the game, Supernatural has enabled body hair for females as young as children! No longer shall males be the only hairy ones! Sometimes the weight of theses incredibly deep thoughts can become a distraction, and can actually slow down the creative process slightly.

Gatherer — If you can pick it, plant it, or catch it, then a Gatherer is the right Sim for the job. Gatherers are especially talented at finding ingredients out in the world, and they produce the finest crops.

They even achieve better results when working with rare materials like ore and gemstones! Night Owl — Some Sims love the night life and occasionally feel the need to boogie. They are called Night Owls. While night Owls might come alive at night, do not even bother getting them out of bed before 10 AM.

Proper — Proper etiquette has quite become a thing of the past. Luckily, Proper Sims still remember the old ways and conduct themselves by a code of honor. Or at least a code of nice manners…. Supernatural Fan — Supernatural Fans love everything to do with supernatural Sims, be they vampires, or werewolves or witches or whatever! They like to hang out where supernatural Sims hang out, and they always have something special to say when meeting a supernatural Sim face to face.

That stuff might be exciting for some, but Supernatural Skeptics prefer the security and comfort of normality. Alchemy Artisan — When chefs combine ingredient, they make something tasty. When an Alchemy Artisan mixes ingredients, they rewrite the rules of human existence. Mastery of the Alchemy skill is not easy, but incredible powers await the dedicated. Only through constant practice, careful study, and the application of a wide variety of powerful elixirs will a Sim earn the title of Alchemy Artisan.

Celebrity Psychic — Telling people what they want to hear can be an extremely lucrative business, provided you can find the right people and anticipate what they desire. The ultimate destination for any pseudo seer is the position of Celebrity Psychic, where you are actually celebrated for vague promises and doublespeak. Being the alpha dog takes hard work, discipline, and a nose for fine treasures.

It is not for the faint of heart to take the journey to become Leader of the Pack. Magic Makeover -The fairest fairies know that everyone could use a little inner beauty. But it also takes a charismatic fairy to really know what inner beauty is. Spread the beauty and everyone will have a better day! Master of Mysticism — Why are we here?

What does the future hold? Will it hurt? These questions are so large as to be exclusively rhetorical, yet we keep asking. What if you had the talent to discover the answers? What if you could nurture a unique ability to find understanding in the chaos of the universe? You could be the ultimate Master of Mysticism! Mystic Healer — These days Sims can be transformed into all sorts of odd things like toads, zombies and tragic clowns.

It takes a selfless Sim who cares deeply for others to cure these poor souls of their afflictions. Not many are up to the task of being a Mystic Healer, but for those who are they can feel good inside for doing so. Rest during the day so the long nights can be spent quenching the thirst for a plasma and converting those you find worthy.

There will be many challenges to face in order to Turn the Town, but the reward will be worth it when you leave a bite in town lore. To be a Zombie Master is to accept responsibility in the event of a zombie apocalypse.

Alpha Dog 20, — Sims will tremble at your new Terrifying Howl, while Cursed Bites and growls are guaranteed to be fearsome. Cursed bites will never be denied! If they try, you can terrorize them with a frightening howl! Step up and ride in the luxury and style that only a vacuum can provide. The flying vacuum is the fastest form of transportation apart from teleporting.

Immortal 30, — Become the greatest of vampires by tolerating sunlight and never die of old age. Stay out all night and all day as a vampire. Immortal reward is available to Vampires only Adult — Elder. Instead of heading into CAS to customize your fairy, you can automatically change your Fairy wing shape and color anywhere!

A self action provides custom changes. If your Sim has any Fairy friends, they can summon them at any time through a teleportation summon. Magic Hands 20, — Wands are for amateurs! Real witches can magic with only their hands, and their spells never fail. Tired of carrying a wand around?

Give your witch the always executed, wand-less power! No more carrying around multiple wands for your powers. Magic Hands gives witches the upper hand! No pun intended! Magic Hands is available to Witches only Adults — Elder.

Grant yourself power never before imagined, but remember that with great power comes great responsibility. Want to add a ghost from around town to your family? How about creating some gold from the old newspapers laying around the house? Supernatural beings are what make this game unique.

There are a number of ways to create these new magical Sims, and a variety of ways to play with them. Just like human Sims, Supernaturals are able to interact with other Sims, and even excel in any of the game provided careers.

Creating a Sim in CAS has become much more interesting. Well, to each their own of course, but there is a whole new way for everyone to enjoy the game. Create any supernatural you want from scratch. Human is one of the options, and you can revert a Sim back in CAS at any time. Some Supernaturals have options specific to their being, but many of the new options are universal.

Details on the Supernatural CAS creation is explained in more detail in their respective sections. Even Toddlers! This is the fastest and most effective way to create a Supernatural. Werewolves are a very powerful and social creature.

They maintain basic needs just like humans, but there are brand new interactions available when playing with werewolves. With time and practice, these supernatural beings will advance in their Hidden Lycanthropy Skill. There are four ways to become a Werewolf in Supernatural. When creating a Sim in CAS, you can customize the looks of their human state, and their transformed state.

The only major feature of their non transformed state, is their glowy eyes. The clothing you select as their regular non-supernatural form, will be the clothing given to them in their supernatural form. While customizing a werewolf in their supernatural form you can change everything from hair color to body weight.

Once you are finished customizing, head out to town! When you first begin to play, werewolves will have the ability to transform into a werewolf and hunt solo. Once they transform into a werewolf, they can run around town sniffing Sims and pets inappropriately, growl at them, and even complain about their shedding. When being inappropriate to other Sims, they might whack you over the head! There are many perks to being a werewolf. Not only do they age slower, develop the Athletic skill much faster than other Sims and have a slower energy decay, but they are more likely to win a fight!

Werewolf that become angry at other Sims will automatically transform and fight to win. Whether in human or supernatural form, werewolves love to eat like a beast.

Pull out some raw meat or dive onto the table and stuff your face! Additionally, you can run around scratching and tearing apart furniture!

Werewolves eat almost every raw meat available. Some stuff is just too strange! Werewolves can also be scolded for acting inappropriately! While performing all these lycan actions, werewolves are also leveling up their Hidden Lycanthropy Skill.

Leveling up in this skill unlocks new interactions and benefits. Become a master at gathering collectibles around town, frighten Sims with a terrifying howl, and even control when and where you Transform. There are a total of 10 Lycanthropy Skill Levels. Pick and choose your hunting pals! Once you are in a pack with werewolves, you can hunt around town for collectibles and special objects. If you have the Leader of The Pack LTW and find 40, simoleons worth of objects when hunting with your pack, you will complete this wish.

These actions increase the social and fun motives. Any two werewolves that try for a baby will always have a werewolf baby born into the family. If you do not have a supernatural child, you can always turn them into a werewolf once they become teens. Toddlers will autonomously howl at the moon and practice hunting on occasion, but once they become a child, they can grasp their full supernatural self. Children can transform into werewolves and start using their supernatural self to practice hunting.

Once children become teens, they are able to use all the same interactions an adult can use. If at any time you want to rid your supernatural being, purchase or create the Level 7 Potent Cure Elixir. When used on self, or thrown onto the supernatural Sim, any and all supernatural forms will be cured. If the Supernatural Sim accepts the opportunity, they will be given an opportunity to go and rid their powers naturally. What will you do for love?

Fairies are a very elegant and tricky creature. They maintain basic needs just like humans, but there are brand new interactions available when playing with fairies.

With time and practice, these supernatural beings will advance in their Hidden Fairy Magic Skill. There are four ways to become a Fairy in Supernatural. When creating a Fairy in CAS, they are automatically given wings which allow them to fly in game.

You can customize their wing shape and their wing color. When you click on the fairy basics tab, there will be 6 different types of Fairy Wings to choose from. From there, you can customize the wing to be any color you choose. There are plenty of new clothing options for you to dress your Fairies in, and more importantly, there are Fairy inspired pieces to use. Fairies are natural born tricksters and already have the Green Thumb trait by nature. They move at an increased rate as they fly around , and come already equipped with the Aura of Soothing and a few tricks.

As these tricksters play with magic, they will begin to deplete their magic power. This bar displays how much magic your Sim has left. Once the magic has been used up, your fairy will need to wait for a recharge before attempting to practice magic again. You have to be experienced to guarantee success! Playing as a fairy and practicing tricks on other Sims, will eventually increase the hidden fairy magic skill. There are a total of 10 Fairy Magic Levels , each level giving new options to a fairy.

Fairies come already prepared with some Supernatural powers, so as they start off with level zero magic, they have a few things to practice with!

A Sim with at least level 9 in the alchemy skill can make the elixir using Aleister's Alchemy Station. Once the elixir is obtained, the Sim must drink it to become a witch. Sims can throw it onto others to turn them as well. Sims also have a chance to be born a witch if one or both of their parents is a witch. They can't use their powers until they become a teenager. However, the ability to make toys disappear will let the player know whether the Sim is or isn't one. Alternatively, Sims may be created as witches in Create a Sim.

Sims can use a Potent Cure Elixir to cure themselves, or other Sims, of witchcraft. A witch's romantic interest can ask the witch to Forsake Witchitude, which will trigger a special opportunity. Sims can complete the opportunity by visiting the Vault of Antiquity or the science lab and be cured afterward. Unlike other life states, a witch's physical appearance has no special features; witches and normal Sims look just about the same.

Witches can wear witch-styled robes, gowns, and pointy hats if the player so chooses, but those are ordinary clothing options available to all Sims, regardless of their life state.

Witches ages from teen to older automatically receive a Classic Witch Wand, the most basic magic wand, and the ability to learn the spellcasting hidden skill. Younger witches are unable to use magic fully until they reach the mature age.

However, witch toddlers will occasionally make their toys disappear and reappear in their hands. Conjuring apples materializes apples in their inventory , while playing with magic is primary used to refill Fun motive. Both abilities slowly build the spellcasting hidden skill , which unlocks more spells as they progress with it.

Once a witch reaches level 3 of the spellcasting skill, they gain the ability to engage in spellcasting duels with other witches. The winner is determined by the level of their spellcasting skill, and will gain a positive moodlet , while the loser will gain a negative moodlet, each lasting for 3 hours.

The result may also be draw, in which both witches gain a neutral moodlet. This is a good method of increasing their spellcasting skill. With the exception of conjuring apples, all spell casting abilities require wielding a magic wand. The limitation can be overcome with the Magic Hands lifetime reward for 20, lifetime happiness points eliminates the need to use magic. With it witches can cast spells using only their hands, as well cast them at a lower magic power cost without failing.

Witches always use a magic broom as their default long-distance mode of transportation, even if they do not have one in their inventory. Children by default ride with Zoomsweeper Junior magic broom, while older sims use Zoomsweeper Classic. Witches benefit the most from using brooms, as their magic power replenishes faster while riding one, or while performing stunts and tricks in the magic broom arena.

If both parents are witches, the offspring will certainly also be a witch. Since witchcraft is genetic, a clone of a witch will also be a witch. Witches do not possess an extended lifespan, unlike other life states. Like fairies , witches possess a magic power meter, which depletes every time a witch uses magic.

Magic power regenerates over time, and can be replenished instantly by using an Essence of Magic elixir. When the magic power is completely depleted, the witch will get the Magic Power Depleted negative moodlet, which will prevent the magic power from regenerating for 6 hours, unless replenished via an elixir. Witch spells in Supernatural are categorized under charms, spells, and curses. Magic power is required to cast spells, and each spell has its own magic usage. Spells also have a chance to fizzle or fail, which can yield negative results on the caster.

It can be decreased by using higher quality wands or higher spellcasting skill. Charms are spells that when casted on a target benefit them in a certain way. Witches can and may autonomously cast these on themselves.

It is possible for this spell to set the target Sim on fire, but will not kill them if casted on them directly. Clicking to cast it on the ground will start a fire on the lot on the targeted spot. Witches if applicable will always opt to light up fire pits and fireplace with this spell when possible. Witches will not react to the fire that were started by the spell.

They can be bought together in a set named "More Magic! This occult type is renamed to "spellcaster" in The Sims 4: Realm of Magic , but it still functions mostly the same. Spellcasters can now practice four distinct types of magic, and summon a variety of familiars.

Imaginary friend. Toad Sim.



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